Charterstone Recharge Pack: What's Inside and How to Use It
By Stonemaier Games | Published: 2026-10-28
Category: How-to Guides
Learn exactly what the Charterstone Recharge Pack contains, how to integrate it into your campaign, and whether it's the right purchase for your group.
Quick answer
The Charterstone Recharge Pack is an optional accessory that provides fresh components for a second 12-game campaign. It's best for groups who finished the first campaign and want a clean replay without reusing worn parts.
When to open the Recharge Pack
Do not open the Recharge Pack until your first campaign of Charterstone is complete. The pack is designed to replace specific components after the initial story concludes, so opening it early can cause confusion and accidentally spoil content.
Once the first campaign ends, open the pack and set aside the original counterparts for the items you replace. This keeps your game ready for a second playthrough with minimal setup.
What you get and what stays the same
The Recharge Pack includes printed components such as new stickers, cards, and board overlays needed to restart the campaign. However, non-printed components like coins, resources, and meeples are not included because they are already reusable across campaigns.
If your group has lost or damaged some of those reusable pieces, you will need to source replacements separately. The pack only refreshes the consumable printed material.
Decision rules for the Charterstone Recharge Pack
- Do you need it?: If you have completed the first 12-game campaign and want to play again with fresh stickers and cards, the Recharge Pack is the intended solution. If you are still on your first campaign or don't mind reusing the original printed components, you do not need it.
- When to open: Open the pack only after finishing the first campaign. Set aside the original stickers, cards, and board overlays that are replaced by the new ones. Keep all non-printed components (coins, resources, meeples) as they are reused. Store the original printed components separately in case you want to revert later.
- What is not included: The pack does not contain replacement coins, resources, meeples, or other non-printed components. If any of those are lost or damaged, you will need to source them separately. Inspect your reusable components before purchasing the pack to ensure you have everything needed for a full second campaign.
Product facts
- Charterstone Recharge Pack: This recharge pack contains the components for a second campaign of Charterstone. It is completely optional, as Charterstone is designed to be infinitely replayable after the first 12-game campaign. You can replay Charterstone without buying anything extra, but the Recharge Pack gives you fresh stickers and cards for a cleaner second campaign.

Charterstone Recharge Pack - Charterstone Recharge Pack: Do not open this pack until the first campaign is complete. For all components found in this pack, set aside their original counterparts. Some components (non-printed components like coins, resources, meeples, etc) will not be included. This means you need to keep your original reusable components in good condition; the pack only replaces the printed items that get used up.
Is the Recharge Pack right for you?
Best for
- Groups that have finished the first Charterstone campaign and want a fresh replay with new stickers and cards
- Players who prefer not to reuse worn printed components for a second playthrough
Not for
- Groups still playing their first campaign (wait until you finish)
- Players who are comfortable reusing the original printed components and don't need a fresh set
