Stonemaier Games

Charterstone

Charterstone - Main image
$59.2 $80 In stock

Category: board game

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game scaled for 1-6 players, you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use (kind of like Lords of Waterdeep, Caylus and Ora et Labora). Thus, a few available buildings soon grow into a bustling village with dozens of actions.

Charterstone features the following:

  • streamlined starting rulebook: learn as you play and add rules as you unlock content
  • engine-building elements within each game and over the course of the campaign
  • a branching storyline where short-term decisions have a long-term impact
  • a secret component found in only one other board game
  • 75+ "crates" to unlock: 36 metal coins, 350+ unique cards, and 230+ wooden tokens (exactly 12 of each resource: wood, coal, grain, brick, iron, and pumpkin)

Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind, variable worker-placement game. Or you can purchase a completely optional recharge pack to play a second campaign.

Customer Reviews (5.0 / 5 · 5 reviews)

Emma ★★★★★

We've played through six chapters of the campaign and the way the village board permanently changes between games keeps surprising everyone at the table. Opening a crate to find new building minis and stickers felt like a little event each session. It's the first legacy game my group actually wants

Brian D. ★★★★★

The legacy deck mechanic caught me off guard—by game three our decisions from the first session actually mattered, which made every hand feel personal. We've played legacy games before, but the way the board permanently changes here had my whole table arguing over where to build.

Ryan ★★★★★

Our group of four finished the campaign last night and immediately started arguing about who gets which charter next run. The legacy elements that permanently change the board between games are what sold me — stickers, unlocked crates, the whole thing. Six sessions in and it still surprises us.