Stonemaier Games

Scythe: The Rise of Fenris

Scythe: The Rise of Fenris - Main image
$40.8 $60 In stock

Category: expansion

Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.

Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar):

Campaign (8 games): The story of Scythe continues and concludes with an 8-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.

Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module that isn’t part of the competitive campaign.

Customer Reviews (4.4 / 5 · 5 reviews)

Ruby ★★★★★

I’ve played through the whole campaign twice now, and the way the legacy elements permanently alter your board setup keeps every session feeling fresh. The modular encounter deck adds real tension to each chapter, and the final faction rules alone are worth the price.

Sofia ★★★★★

The campaign mode is the real star here—it completely transforms the game into a story-driven experience where new modules unlock after each session. The way it evolves the board and adds rules gradually makes it feel like a brand new game every time we open the box.

Alexander I. ★★★★☆

The campaign mode in this expansion finally gives the base game a story to follow, and the eight new factions add a lot of replay value. Only real gripe is the setup time — unpacking and sorting all the new pieces takes a solid 20 minutes before you can actually start.